Warzone – Tournament Rules
OBJECTIVE
- Each team of two players competes to get the most kills. The team with the most combined kills wins. Double Elimination Tournament!
SETUP
Teams:
- Each squad consists of two players.
- For a 2v2 tournament, all four (4) players will join one lobby and search for a squad game.
Platform:
- All players must use the same platform or have cross-play enabled.
GENERAL RULES
- Please be respectful to your host and other participants. If any malicious behavior is reported, you will be removed from the tournament.
- Sportsmanship: All players must exhibit good sportsmanship. Any toxic behavior, harassment, or abuse will result in penalties or disqualification.
- Mandatory Streaming: All players must stream & record their gameplay unless they have had exemption by admin. This ensures transparency and fair play.
- You and all of your teammates must be registered to qualify for the event.
- You can play in this tournament only if your registered and in-game names match, otherwise you will be disqualified.
- Cheating: Any form of cheating, including the use of hacks, glitches, or external tools, results in immediate disqualification, it will also result in a permanent suspension from TAG Tournaments.
- Playing with a cheater will result in a 3 month suspension from TAG Tournaments.
- Usage of a restricted item in a tournament will result in a forfeit of the most recent round played. If you see your opponents using a restricted item you must leave the game the following round and request an admin in your match chat for further assistance.
- Organiser’s Authority: The organisers reserve the right to modify rules, make decisions on unforeseen issues, and enforce penalties as they see fit to ensure fair competition.
COMMUNICATION
- The TAG Tournaments Discord Channel Is required for players to use the team voice channels in the TAG Discord Channel for ease
GENERAL INFORMATION
Resets
- One reset per team per map unless team effected decides to play on. Must state which option has been taken within 60 Seconds of Dev error occurring otherwise Game will continue.
- Before Free Loadout Drops: Any resets before the free loadout drops result in a full reset of the match.
- After Free Loadout Drops: Any resets after the loadout drops will result in the current kill count rolling over to the next game.
- Hacker Resets: Unlimited hacker resets are allowed if proof is provided and approved by the admin. Reset kills carry over if the loadout has dropped; otherwise, it is a full reset.
- Dev Error Resets: One reset per team per map is allowed unless the affected team decides to play on. The decision must be stated within 60 seconds of the error occurring, or the game will continue.
Death to Hackers
- If you die to a player that you suspect is hacking, we suggest playing out the match to completion then providing any proof you may have to the admin in your match chat.
- If we believe that the player is cheating, the match will be replayed from the score that this occurred at.
- Leaving the game prematurely because you believe a player is hacking can result in a forfeit if the player is not found to be hacking. All matches should be fully completed.
- In Game Events
Jailbreak
- Once all members of a team are fully dead, meaning they do not have gulag anymore, that is their final score for the game. We suggest getting proof of the score once your opponents are dead in case a jailbreak occurs.
- If both members of your team are dead and a jailbreak occurs, you will be required to immediately down yourself by hitting the ground from the respawn. (Note: floating with your parachute is strictly prohibited). If you attempt to get kills after a jailbreak when your team is fully dead, you will risk forfeiting.
Go Again
- You are not allowed to use more than one gulag per match. In the event of a Go Again Event, you must intentionally die. In the event you do get a kill, you must immediately down yourself by hitting the ground from the respawn and your kill will not count.
Kills After Death
- 30 seconds after the last player in the team has been fully killed (not knocked) that score will determine the winner of the match. If you pull your opponents out of the game within 30 seconds of them knocking an enemy player, you risk forfeiting the match.
Nuke Lobby Rule
- Must Exit Nuke Lobbies: Players must pull out from nuke lobbies. If both teams agree to play it out, they may continue. If any one person refuses, the match must be reset.
Allowed Actions
- Shooting Vehicles: Players may shoot at vehicles.
- Shooting Near Opponents: Players may shoot, unsuppressed, near an opponent to distract them.
Handling Disconnects and Shadow Bans:
- Disconnects and Low Player Count: If a teammate disconnects or is shadow banned during a match, and there are fewer than 30 players remaining in the lobby, the match will continue with the kill lead from the direct disconnect.
Proximity Chat:
- Allowed with Restrictions: Proximity chat is allowed but must not be abused to ruin the other team’s game.
RESTRICTED ITEMS
Restricted Items
- Gulag Kit (Big Map Only)
- Redeploy Kit (Big Map Only)
- Reinforcement Flare
- The Heavy Helicopter (Big Map Only)
- If you pick up a Gulag Kit, you must lose your Gulag and/or down yourself upon respawning. You are not allowed to use your Gulag Kit. (Big Map Only)
- No Macros: Using macros of any kind is not allowed.
- Prohibited Glitches: Using glitches such as the gas mask
glitch, money glitch, or scout (Birdseye) glitch will not be tolerated.
Sabotage / Griefing
- Sabotage is an action that can impact your opponents gameplay for the worse; a forfeit can only be issued if it directly effects the outcome of the match
- When in your opponent’s vehicle, you are agreeing to any actions taken by the driver of the vehicle. This includes, but is not limited to, flying out of the safe zone, flying into a building, and jumping out of the vehicle.
- Do not excessively ping for no reason in order to keep your opponent from hearing things.
- In order for sabotage to occur, you must have had a chance to win mathematically.
- Calling out opponents locations in proximity chat.
- Shooting your opponents balloon or zipline (must actively be using the zip to be considered sabotage if it gets destroyed)
- There are many more forms of sabotage, we cannot list them all. We suggest to stay far away from your opponents to avoid issues.
Killing AFKs
- Waiting until the end of the plane line to kill the AFK players is not allowed. If you believe your opponent is doing this, it is your responsibility to provide proof.
- It is at the discretion of the admin on if a replay or forfeit would be issues due to this.
SCORING
Final Score
- The team/player with the most kills is declared the winner.
- The host is to upload the scores on Discord
Tie-breaker
- If a game results in a tie, the game will be reset.
- If a second tie occurs, the winner will be determined based on total damage dealt.
HOSTING & MATCH STRUCTURE
Best of 1 Match
- Map 1 host is determined by the seed closer to Zero.
Best of 3 Match
- Map 1 host is determined by the seed closer to Zero.
- Map 2 host is a member of the opposing team.
- Map 3 host is determined by which team had the most combined kills over map 1 and 2. The team with the most kills would host map 3.
Brackets
Double Elimination
Winners Bracket: Matches are best of 3.
Losers Bracket: Matches are best of 1.
Losers Finals: Matches are best of 3.
Low Population Lobbies:
- Alternate Hosting: Players must find an alternative host if lobbies do not start with more than 70 players unless all teams agree to play. VPNs can be used to find fuller lobbies.
GAME SETTINGS
N/A
MAPS
- As noted in the Tournaments description
NO SHOWS / TIME WASTING
- TIME WASTING: Unless a set time is agreed upon between both teams, teams have 5 minutes to load into a match, with an additional 5 minutes if the opposing team calls a time-out; thereafter, for every 5 minutes of delay, the delaying team forfeits one map.
LAG, DISCONNECT & GLITCHES
Lag / Packet Loss
- A team has until the plane has fully finished its path over the map the leave the lobby due to server lag or packet loss.
Glitches
- If you experience an in game glitch It is each teams responsibility to provide valid proof of experiencing an in-game glitch in order to receive a replay from the score that is occurred at. In order to receive a replay, you must leave the game immediately after the glitch occurs
- If you experience the FPS or texture glitch which is negatively effecting your game, you have until the plane has fully finished its path over the map the leave the lobby
- If you experience the FPS or texture glitch mid game, please request an admin in your match chat and provide a clip to see if a replay will be given
DISPUTES & REPORTING
Match Evidence:
- Players should take screenshots or record their gameplay to provide evidence of their kills and total scores.
Disputes:
- Any disputes must be reported to the organisers immediately after the match with supporting evidence. The organisers’ decision
is final.
Reporting Scores:
- At the end of each match, teams must report their kill counts to the organisers within a specified time frame on the selected discord channel.
Activision ID
- Your Acitivison ID must match exactly how it is displayed on your Call of Duty profile. In the event that a gamer tag does not match your match details page, you must treat it as a no show
- Your Activision ID is located on the top right corner of the multiplayer menu, or if you hit Options > Account > Activision Account. We need the Activision ID including the “#1234” if they are present
- TAG Tournaments reserves the right for our administrators to approve of a gamertag in some instances. This can only be done via live support and the opponents will be notified
- If a match is played to completion on incorrect Activision IDs, the outcome of the match will stand
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