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Rocket League – Tournament Rules

GENERAL RULES

  • Please be respectful to your host and other participants. If any malicious behavior is reported, you will be removed from the tournament.
  • Sportsmanship: All players must exhibit good sportsmanship. Any toxic behavior, harassment, or abuse will result in penalties or disqualification.
  • Mandatory Streaming: All players must stream & record their gameplay unless they have had exemption by admin. This ensures transparency and fair play.
  • You and all of your teammates must be registered to qualify for the event.
  • You can play in this tournament only if your registered and in-game names match, otherwise you will be disqualified.
  •  Cheating: Any form of cheating, including the use of hacks, glitches, or external tools, results in immediate disqualification, it will also result in a permanent suspension from TAG Tournaments.
  • Playing with a cheater will result in a 3 month suspension from TAG Tournaments.
  • Usage of a restricted item in a tournament will result in a forfeit of the most recent round played. If you see your opponents using a restricted item you must leave the game the following round and request an admin in your match chat for further assistance.
  • Organiser’s Authority: The organisers reserve the right to modify rules, make decisions on unforeseen issues, and enforce penalties as they see fit to ensure fair competition.

COMMUNICATION

 

  • The TAG Tournaments Discord Channel Is required for players to use the team voice channels in the TAG Discord Channel for ease of communication with team mates, opponents & admin.

SCORING

Final Score

  • The team/player with the most goals is declared the winner.
  • The host is to upload the scores on Discord
  • At the end of each match, teams must report their goal counts to the organisers within a specified time frame on the selected discord channel.
  • At the end of the game, the score of the game will be the official score.
  • The scores will be submitted as 2-0 or 2-1 for each game.
 

Tie-breaker

  • If a game results in a tie, the game will be reset.

HOSTING & MATCH STRUCTURE

Best of 1 Match

  • Map 1 host is determined by the seed closer to Zero.

Best of 3 Match

  • Map 1 host is determined by the seed closer to Zero.
  • Map 2 host is a member of the opposing team.
  • Map 3 host is determined by which team had the most combined kills over map 1 and 2. The team with the most kills would host map 3.
 

Brackets

Double Elimination

Winners Bracket: Matches are best of 3.

Losers Bracket: Matches are best of 1.

Losers Finals: Matches are best of 3.

GAME SETTINGS

  • A team consists of two (2) players.
  • The game will be played by regular Rocket League rules.
  • The DFH arena will be used for every match.
  • Each player will be allowed two-minutes (2:00) to change their controller and camera settings.
 

Settings

▪ Preset Settings: Custom

▪ Match Length: Five minutes (5:00)

▪ Max Score: Unlimited

▪ Series Length: 2-out-of-3 (Winners Bracket/Losers Bracket Final Best of 3)

▪ Series Length: 1-out-of-2 (Losers Bracket Best of 1)

▪ Game Speed: Default

▪ Ball Max Speed: Default

▪ Ball Type: Default

▪ Ball Physics: Default

▪ Ball Size: Default

▪ Ball Bounciness: Default

▪ Boost Amount: Default

▪ Rumble: None

▪ Boost Strength: 1x

▪ Gravity: Default

▪ Demolish: Default

▪ Respawn Time: Three seconds (0:03)

NO SHOWS / TIME WASTING

  • TIME WASTING: Unless a set time is agreed upon between both teams, teams have 5 minutes to load into a match, with an additional 5 minutes if the opposing team calls a time-out; thereafter, for every 5 minutes of delay, the delaying team forfeits one map.

LAG, DISCONNECT & GLITCHES

Lag / Packet Loss

  • A team has until the plane has fully finished its path over the map the leave the lobby due to server lag or packet loss. 

Glitches

  • If you experience an in game glitch It is each teams responsibility to provide valid proof of experiencing an in-game glitch in order to receive a replay from the score that is occurred at. In order to receive a replay, you must leave the game immediately after the glitch occurs
  • If you experience the FPS or texture glitch which is negatively effecting your game, you have until the plane has fully finished its path over the map the leave the lobby
  • If you experience the FPS or texture glitch mid game, please request an admin in your match chat and provide a clip to see if a replay will be given

DISPUTES & REPORTING

Match Evidence: 

 

  • Players should take screenshots or record their gameplay to provide evidence of their kills and total scores.
 

Disputes: 

 

  • Any disputes must be reported to the organisers immediately after the match with supporting evidence. The organisers’ decision is final.

 

 

Reporting Scores: 

  • At the end of each match, teams must report their goal counts to the organisers within a specified time frame on the selected discord channel.
  • At the end of the game, the score of the game will be the official score.
  • The scores will be submitted as 2-0 or 2-1 for each game.
 

Epic Account ID

  • Your Epic Account ID must match exactly how it is displayed on your Call of Duty profile. In the event that a gamer tag does not match your match details page, you must treat it as a no show
  • TAG Tournaments reserves the right for our administrators to approve of a gamertag in some instances. This can only be done via live support and the opponents will be notified
  • If a match is played to completion on incorrect Epic Account IDs, the outcome of the match will stand
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