Rocket League – Tournament Rules
GENERAL RULES
- Please be respectful to your host and other participants. If any malicious behavior is reported, you will be removed from the tournament.
- Sportsmanship: All players must exhibit good sportsmanship. Any toxic behavior, harassment, or abuse will result in penalties or disqualification.
- Mandatory Streaming: All players must stream & record their gameplay unless they have had exemption by admin. This ensures transparency and fair play.
- You and all of your teammates must be registered to qualify for the event.
- You can play in this tournament only if your registered and in-game names match, otherwise you will be disqualified.
- Cheating: Any form of cheating, including the use of hacks, glitches, or external tools, results in immediate disqualification, it will also result in a permanent suspension from TAG Tournaments.
- Playing with a cheater will result in a 3 month suspension from TAG Tournaments.
- Usage of a restricted item in a tournament will result in a forfeit of the most recent round played. If you see your opponents using a restricted item you must leave the game the following round and request an admin in your match chat for further assistance.
- Organiser’s Authority: The organisers reserve the right to modify rules, make decisions on unforeseen issues, and enforce penalties as they see fit to ensure fair competition.
COMMUNICATION
- The TAG Tournaments Discord Channel Is required for players to use the team voice channels in the TAG Discord Channel for ease of communication with team mates, opponents & admin.
SCORING
Final Score
- The team/player with the most goals is declared the winner.
- The host is to upload the scores on Discord
- At the end of each match, teams must report their goal counts to the organisers within a specified time frame on the selected discord channel.
- At the end of the game, the score of the game will be the official score.
- The scores will be submitted as 2-0 or 2-1 for each game.
Tie-breaker
- If a game results in a tie, the game will be reset.
HOSTING & MATCH STRUCTURE
Best of 1 Match
- Map 1 host is determined by the seed closer to Zero.
Best of 3 Match
- Map 1 host is determined by the seed closer to Zero.
- Map 2 host is a member of the opposing team.
- Map 3 host is determined by which team had the most combined kills over map 1 and 2. The team with the most kills would host map 3.
Brackets
Double Elimination
Winners Bracket: Matches are best of 3.
Losers Bracket: Matches are best of 1.
Losers Finals: Matches are best of 3.
GAME SETTINGS
- A team consists of two (2) players.
- The game will be played by regular Rocket League rules.
- The DFH arena will be used for every match.
- Each player will be allowed two-minutes (2:00) to change their controller and camera settings.
Settings
▪ Preset Settings: Custom
▪ Match Length: Five minutes (5:00)
▪ Max Score: Unlimited
▪ Series Length: 2-out-of-3 (Winners Bracket/Losers Bracket Final Best of 3)
▪ Series Length: 1-out-of-2 (Losers Bracket Best of 1)
▪ Game Speed: Default
▪ Ball Max Speed: Default
▪ Ball Type: Default
▪ Ball Physics: Default
▪ Ball Size: Default
▪ Ball Bounciness: Default
▪ Boost Amount: Default
▪ Rumble: None
▪ Boost Strength: 1x
▪ Gravity: Default
▪ Demolish: Default
▪ Respawn Time: Three seconds (0:03)
NO SHOWS / TIME WASTING
- TIME WASTING: Unless a set time is agreed upon between both teams, teams have 5 minutes to load into a match, with an additional 5 minutes if the opposing team calls a time-out; thereafter, for every 5 minutes of delay, the delaying team forfeits one map.
LAG, DISCONNECT & GLITCHES
Lag / Packet Loss
- A team has until the plane has fully finished its path over the map the leave the lobby due to server lag or packet loss.
Glitches
- If you experience an in game glitch It is each teams responsibility to provide valid proof of experiencing an in-game glitch in order to receive a replay from the score that is occurred at. In order to receive a replay, you must leave the game immediately after the glitch occurs
- If you experience the FPS or texture glitch which is negatively effecting your game, you have until the plane has fully finished its path over the map the leave the lobby
- If you experience the FPS or texture glitch mid game, please request an admin in your match chat and provide a clip to see if a replay will be given
DISPUTES & REPORTING
Match Evidence:
- Players should take screenshots or record their gameplay to provide evidence of their kills and total scores.
Disputes:
- Any disputes must be reported to the organisers immediately after the match with supporting evidence. The organisers’ decision is final.
Reporting Scores:
- At the end of each match, teams must report their goal counts to the organisers within a specified time frame on the selected discord channel.
- At the end of the game, the score of the game will be the official score.
- The scores will be submitted as 2-0 or 2-1 for each game.
Epic Account ID
- Your Epic Account ID must match exactly how it is displayed on your Call of Duty profile. In the event that a gamer tag does not match your match details page, you must treat it as a no show
- TAG Tournaments reserves the right for our administrators to approve of a gamertag in some instances. This can only be done via live support and the opponents will be notified
- If a match is played to completion on incorrect Epic Account IDs, the outcome of the match will stand
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